
Mikael Mechka
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Posted - 2008.08.22 15:20:00 -
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Originally by: Mithrantir Ob'lontra
Originally by: Maximillian Bayonette
Originally by: Mithrantir Ob'lontra If you believe that CSM is capable of doing anything than only bringing up suggestions to CCP, you are gravely mistaken.
I don't. However, the CSM WILL bring this up to CCP. CCP will then have to look at it seriously. They are then faced with the decision of wether to act as they have proclaimed, or to leave an imbalance in the game to placate wow-kiddies. That's the decision I'm personally the most interested in.
First of the numbers i see from the pro-nerf crowd are wildly exaggerated and there is only a very very small percentage of the missioning population that maybe is able to make them. The mission farming is a problem i agree, but that is something that can be solved by other solutions and not by moving all lv4 agents to low sec/0.0
If you believe that CCP is not already looking at the various open issues (perceived imbalances) of the game, you are delusional. They have already made the low sec missioning more attractive by doubling the rewards one can gain, in relevance to high sec missioning. Also at the same patch they removed most of the lv4 agents in high sec, and relocated them in low sec
That removal had the outcome of creating mission hubs, since no one was interested in going to low sec with a missioning ship, in other words a disaster waiting to happen.
Level 4 missions are the best possible way for an income to someone who has mainly fighting skills trained and few or none in science or industry. I can accept the low risk argument (in high sec), but then again the low risk argument can be applied to 0.0 alliance space.
Maybe the rewards should be dumped down in 0.0 space that is hold by an alliance over a period of time too then?
This is a very good point. Having skills in gunnery, etc really limits your method of money making to either mission running/piracy/ratting. The latter 2 carry moderate to extreme risks, and rely heavily on destroying ships to loot/salvage claim bounty from. They also rely on either other players being the victim or not interferring, which when it goes wrong severely cuts into you wallet. Now, missions, you blow stuff up, you get paid, what else do you expect someone with gunnery and relatively few other skills to do?
People need a reliable "safe" method of making isk (I put "safe" due to the fact it's not 100% safe, I personally lost my Mega on a L4 due to a client freeze a couple of months ago, and haven't bothered doing a L4 since), and if there isn't one, they will find one. How are people with gunnery/salvage skills going to make isk if you nerf L4's? They will do L3's, nerf them, they'll do L2's in fast ships and blitz them, cue everyone moving to minmatar and amarr space to fight angels and sansha/blood raiders every other mission, and salvage in the hopes of melted caps and trit bars.
When I did L4's, I didn't make the insane amount people are saying runners earn, if I had, my wallet would look a HELL of a lot healthier than it does. No, I made maybe 10 mil in a mission, and I took my time. Most I've ever made on a single L4 is maybe 25mil, and for that one I think I had to call in a corp mate for remote rep assistance, too much dps. Quit waving these numbers as if they mean anything, we're not machines, some of us do other stuff besides running missions 23/7.
Personally, I invested a little into industry and make my own ships and modules for pvp, I also mine, and rat out in 0.0. Variety is the spice of life as they say.
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